Defense Date
7-12-2022
Graduation Date
Summer 8-13-2022
Availability
Immediate Access
Submission Type
dissertation
Degree Name
EdD
Department
Instructional Technology (EdDIT)
School
School of Education
Committee Chair
Jeffrey Miller
Committee Member
John A. Pollock
Committee Member
Karen Levitt
Keywords
game-based learning, educational gaming, digital educational games, gaming effectiveness, knowledge acquisition, knowledge retention, genetics instruction
Abstract
Digital educational games have been a part of the educational landscape since the early 1970s. Since then, there has been a proliferation in the quantity, format, type, and quality of digital educational games available to classroom teachers. Despite this, the body of literature surrounding the effectiveness of these digital educational games remains highly fragmented and lacks unifying themes. While some literature exists to support the use of digital educational games in immediate knowledge acquisition, little research has been done on how digital educational games impact the retention of knowledge in the long term. As such, this study examines how the use of a digital educational game impacts both immediate knowledge acquisition and the retention of that knowledge long-term. Outcomes of a digital educational game are compared to outcomes of hands-on instruction in the context of genetics content delivered in a high school biology course. Secondary analysis of an existing data set serves to determine if a digital educational game provides increased knowledge acquisition immediately after instruction when compared to hands-on instructional activities. Additionally, the investigation determines if a digital educational game provides increased knowledge retention thirty days post instruction when compared to hands-on instructional activities. The examination and analysis of the data, which includes pre-test, immediate post-test, and long-term post-test assessment scores was be conducted. The findings from this study help to advance the understanding of the value of digital educational games and their appropriate implementation in science classrooms.
Language
English
Recommended Citation
Kantorski, B. (2022). The Effects of Digital Game-Based Instruction on Knowledge Acquisition and Retention of Genetics Content (Doctoral dissertation, Duquesne University). Retrieved from https://dsc.duq.edu/etd/2084