Understanding upper extremity home programs and the use of gaming technology for persons after stroke
DOI
10.1016/j.dhjo.2015.03.007
Document Type
Journal Article
Publication Date
10-1-2015
Publication Title
Disability and Health Journal
Volume
8
Issue
4
First Page
507
Last Page
513
ISSN
19366574
Keywords
Home exercise program, Qualitative research, Rehabilitation, Stroke, Video games
Abstract
Background Many persons post-stroke continue to have difficulty using their more involved upper extremity and home programs may be poorly adhered to limiting the amount of practice an individual receives. More information on the experience of traditional home program and the acceptability of a novel home intervention was sought. Objective To qualitatively describe 1) upper extremity use at home, 2) previous home exercise or activity programs, and 3) the acceptability of a novel upper extremity home program, NeuroGame Therapy (NGT), that combines surface electromyography (sEMG) biofeedback and a commercial computer game. Methods A purposeful sample of ten persons with moderate to severe upper extremity motor impairment used the NGT intervention in their home for four weeks and completed nested (pre and post) one-on-one interviews. Written transcripts from the interviews were coded and themes were identified to address stated objectives. Results Participants reported that while use of their upper extremity in daily activities was recommended it occurred infrequently. Most participants described previous home programs as being non-specific, were often not carried out as recommended or were self-modified. Participants found NGT to be engaging and motivating, but reported minimal changes in the functional uses of their upper extremity. Conclusion These findings suggest that after stroke upper extremity use may be infrequent and home program approaches could be re-examined. NGT was reported to be an acceptable home intervention, but it will require further development and study to understand its value and role in post-stroke rehabilitation.
Open Access
Green Accepted
Repository Citation
Donoso Brown, E., Dudgeon, B., Gutman, K., Moritz, C., & McCoy, S. (2015). Understanding upper extremity home programs and the use of gaming technology for persons after stroke. Disability and Health Journal, 8 (4), 507-513. https://doi.org/10.1016/j.dhjo.2015.03.007